I can tell you that the attitude in Poland is along the lines of “we had a defensive pact, but when we actually got attacked, France just refused to come and help, then promptly surrendered”.
I can tell you that the attitude in Poland is along the lines of “we had a defensive pact, but when we actually got attacked, France just refused to come and help, then promptly surrendered”.
Magic in general is just a plot device that can do whatever the author needs it to do.
Sounds like that’s just where we disagree. I would instead say that magic is part of the world being shown in the story, and it should have an explanation, just like laws of physics. The hints come not from the narrator knowing things and dropping clues, but from the underlying logic of how magic works and the behaviors of people shaped by the magic of the world. And of course the reader can’t anticipate everything - but I also want there to be a sense of what’s possible and what’s not, and for the cases where the reader’s understanding is broken to be impactful and bring new understanding.
So yeah, in the end it’s just a matter of preference. I can look at HP and think “man, the magic just does whatever the fuck the author needs”, and other people can look at it and enjoy the whimsical adventure for what it is. Or, in a way, I guess it’s both - I can still appreciate the story, but it’s underlined with a sense of shallowness.
The issue is that the wands being made from the same core doesn’t have any explained effect before this event, when an explanation conveniently appears, now being a known event that has happened before. The issue is that, to my knowledge, things just happen that have no prior explanation, which sugests they’re just being made up on the fly to fit the narrative, which in turn means the reader/viewer has no way to anticipate them.
In what I’d consider a “good” magic system, things fit together. They don’t have to be revealed immediately, but often there will be hints, and when the reveal is made it’s gonna at least fit into the void in prior knowledge. This is, of course, my subjective preference, but I think HP goes so far into the opposite that it’s just random stuff made up to justify whatever the author wanted to happen with no reasonable explanation.
I don’t think so, I believe the reasoning only showed up shortly after the event, though it’s been a really long time since I’ve read HP, I’d be interested in knowing if I’m wrong
I looked it up and found the name - pretty sure it was explained shortly after the event as “Priori Incantatem”, showing it’s a known phenomenon in the world.
I’m sorry, no Deus ex machina? Am I misremembering the bit where suddenly two wizards casting a spell at each other at the same time for a prolonged duration reverses cause and effect and makes dead people come back as ghosts to give the protagonist advice?
I can agree that stories don’t need a “good” magic system, but I also feel like HP has glaring holes in places that negatively affect the experience. It’s still a fun story, but I definitely think it could be better if the magic made more sense.
I imagine some instances might ban users for upvoting certain things, you know…
…Brave is just chromium by techbros, right?
Don’t use G2A even if you wish harm on the company making the game, it’s still supporting scammers and thieves, just pirate the game.