🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 13 hours agoAnon fixes their gamessh.itjust.worksimagemessage-square103fedilinkarrow-up1502arrow-down19
arrow-up1493arrow-down1imageAnon fixes their gamessh.itjust.works🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 13 hours agomessage-square103fedilink
minus-squareFooBarrington@lemmy.worldlinkfedilinkarrow-up1·edit-25 hours agoNot in the same way. Our eyes have lower resolution away from the center, but that’s not what’s causing DoF effects. You’re still missing the actual DoF. If the effect was only caused by your eye, the depth wouldn’t matter, but it clearly does.
minus-squareZozano@aussie.zonelinkfedilinkEnglisharrow-up2·5 hours agoYeah I get it, I’m just saying it’s unnecessary. If I need to see what’s going on in the background, then my eyes should be able to focus on it. There are very few scenarios where DoF would be appropriate (like playing a character who lost their glasses). Like chromatic aberration, which feels appropriate for Cyberpunk, since the main character gets eye implants and fits the cyberpunk theme.
Not in the same way. Our eyes have lower resolution away from the center, but that’s not what’s causing DoF effects. You’re still missing the actual DoF.
If the effect was only caused by your eye, the depth wouldn’t matter, but it clearly does.
Yeah I get it, I’m just saying it’s unnecessary. If I need to see what’s going on in the background, then my eyes should be able to focus on it.
There are very few scenarios where DoF would be appropriate (like playing a character who lost their glasses).
Like chromatic aberration, which feels appropriate for Cyberpunk, since the main character gets eye implants and fits the cyberpunk theme.