No, I mean that if lots of developers are using Denuvo wrong, it’s Denuvo’s fault for being too difficult to use correctly or not providing enough support to developers.
Even if it’s the developers using it wrong, if lots of developers are doing that then it’s a fault with Denuvo.
If one car hits something, it’s a problem with that car. If lots of cars keep hitting something, it’s a problem with the road.
Okay, but if lots of games are doing it wrong, it’s still Denuvo’s fault.
It’s school IT, so it was probably a teacher who ‘knows computers’ and not anyone with IT training.
We’ve all had Kerbal Space Program missions that went like that.