

What even are the social rules on hating AI art? I thought everyone on lemmy hated it?
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What even are the social rules on hating AI art? I thought everyone on lemmy hated it?
At least they got rid of the requirement for the insanely designed charging handles like the L119s had out the box.
I think that’s a bit of a tangent, as the British rifle above is not the same caliber as the HK417, and it doesn’t use the HK designed piston system. The KS1/L403A1 is a traditional Stoner operating system in 5.56mm.
The US Army and US Air Force did buy about 8,000 HK417 based M110A1 rifles. A niche rifle, and now with the XM7 being adopted by the Army, I’m not sure how much of a DMR program using 7.62 is really going to be pursued outside of specialized units.
That would be the game designers’ and game director’s job. The listing in the article is for a VFX artist, who is working on the visual side at the direction of the game director.
Just screaming “make the game more fun!” at VFX artists is misplaced. These people are necessary on games, but unless it’s a small/single person team, they don’t have any hand in the game design mechanics aside from implementing what is coming from the director.
Nothing in the job listing seems like it is looking for a revolutionary destruction system. That seems like flourish added by article. It looks like a much more mundanely written job listing for destruction VFX, which is a role that shouldn’t be surprising in any way in a military shooter.
My goodness, this is some insane mountain out of a molehill reporting. The article is extrapolating a lot based on some vague and not particularly noteworthy qualifications bulletpoints that should be expected for military shooter VFX work.
All the companions in FO1 are super buggy and don’t give enough control to keep them from being a liability. Ian is infamous for his SMG bursts for a reason. None of the three available humans have any real narrative behind them either, they are all just gun jockies hanging around who decide to follow you. At least Dogmeat doesn’t spray 10mm rounds into my back.
FO2 is way more viable as a party game, and the party members are actually varied and interesting, but putting points into charisma to get a good amount of them honestly pains me to do.
I don’t normally play FO1 or 2 with human companions. I’ve done it to see what the games have to offer, but I gravitate towards going without them on normal playthroughs. I do have a soft spot for FO1 dogmeat. I like the two methods of recruiting him, and that he’s a true mutt instead of the modern German shepherd look.
In Fallout Tactics, I’ve got to give it up to my friend Pipboy. Just a mascot costumed weirdo wandering the wasteland with an FN FAL.
50/50 chance of getting murdered in the woods or seeing cows.
That and all the other reasons. The only stick grenades still around in appreciable numbers are anti-armor grenades where the handle has a parachute inside. For normal fragmentation grenades, essentially everyone has moved to non-stick grenades (except the USMC who want to make stick grenades).
Even in WW2, the Germans produced more of the boring looking Model 39 grenades than they did of the iconic and eye catching stick grenades. People notice what they want to notice.
The original comment compared the KS-1 to a HK417, and I pointed out the difference in both caliber and operating system between those two. The HK416 is an irrelevant tangent.