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Cake day: November 30th, 2024

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  • On the surface, it does seem like there is a similarity. If a particle is measured over here and later over there, in quantum mechanics it doesn’t necessarily have a well-defined position in between those measurements. You might then want to liken it to a game engine where the particle is only rendered when the player is looking at it. But the difference is that to compute how the particle arrived over there when it was previously over here, in quantum mechanics, you have to actually take into account all possible paths it could have taken to reach that point.

    This is something game engines do not do and actually makes quantum mechanics far more computationally expensive rather than less.