• Kayday@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    arrow-down
    1
    ·
    edit-2
    7 hours ago

    I’m sorry you had that experience. Personally I didn’t think Dread’s bosses or levels were significantly harder than classic entries in the series, and some are straight up cake-walks once you know the patterns.

    Regarding the instant death, it really didn’t bother me. In the older games, you would find hazardous rooms that you couldn’t progress through without a suit upgrade. The rooms with the E.M.M.I function the same way, except you get to interact with them instead of just turning around to explore elsewhere. They enhanced my fun with the game.

    I’m glad Dread was generally well-received, but I guess it would be nice if they made an assist mode for people who just want the story, and the dopamine from killing a boss without having to try multiple times.