• Kowowow@lemmy.ca
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    1 day ago

    I just a blacksmith game with real metal physics(yes I know about vintage story), it would be super cool to be able to model dmascus steel patterns in a game

  • P03 Locke@lemmy.dbzer0.com
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    22 hours ago

    a brutal blacksmithing action game with a cruel Dark Souls core

    And this is why I didn’t finish Metroid Dread. Good job continuing the trend of Dark-Souls-ifying everything that is good in the world.

    • Kayday@lemmy.world
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      7 hours ago

      Wait, what in Dread was like Dark Souls that wasn’t already in classic Metroid games?

      • P03 Locke@lemmy.dbzer0.com
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        4 hours ago

        Metroid Dread’s difficulty was wack, in comparison to more perfectly balanced ones like Super Metroid or Metroid Prime 2.

        I had to stop playing when I was wondering what the hell I was doing with my life trying to fight this same stupid boss for the 10th time, which wanted me to deal with awkward diagonal shooting mechanics and focus on some tiny weak point, while trying to dodge whatever it was trying to throw at me at the same time. Maybe it was Drogyga? I forget.

        I was already not in love with the instant death mechanics with frame-perfect quick time events that purposely change the fucking timing. just to make it an RNG nightmare.