• Ephera@lemmy.ml
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    6 days ago

    I think, part of the frustration is that many people have been wishing for realistic Pokemon games for a long time, to experience their favorite anime as if it was real. Pokemon Colosseum gave people a lot of hope when it came out a million years ago and then it’s just been disappointment after disappointment. Even the recent games hardly look better.

  • ryathal@sh.itjust.works
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    6 days ago

    Part of the problem is a lot of pokemon weren’t designed to live in a world, just be a sprite on a battle screen. It also got more egregious in later titles, but there’s always been some problematic pokemon. So not only do you have to make a ton of models, you have to fudge the scales a lot to make Pidgey vs Onix look remotely good. There’s really no way to make a decent looking game without drastically reducing the scope like pokemon snap did.

  • zkfcfbzr@lemmy.world
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    7 days ago

    And it’s so annoying to hear the excuse “BEcaUsE tHe sWITCh iS aN UNDErpOWeRed SYsTEm” when the Switch’s launch title was Breath of the Wild.

    • fan0m@lemmy.world
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      7 days ago

      I really hate the “it’s for kids” argument. Let alone the fact that adults play the games too. It’s for everyone.

      • atomicbocks@sh.itjust.works
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        6 days ago

        In some ways the WiiU was more powerful. For instance the Korok Forest area isn’t nearly as laggy on the WiiU. Also the WiiU was powering 2 screens at once.

        The Switch is barely 5 years newer than the WiiU and uses a mobile chipset like a phone (an Nvidia Tegra specifically) where the WiiU used the same desktop class chipset that was in the Xbox 360 and PS3.