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If you play games with FSR3 (which is commonly used on consoles) then you know what’s being shown on those screens even when resized into a post stamp. FSR3 dithers and smudges this kind of detail terribly and it’s much worse when seen in motion. There are some examples that capture it better even in a still frame due to consistent nature of motion:
(Yes, this really affects the shape of a waterfall lol)